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WorstSniper
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WorstSniper
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Colonial EUROPE
The year is 1 AD. This is a game where every country starts with a small piece of territory, and must expand. It's non-historical, and some countries may not have existed. Once Europe is fully colonized, history will take its course. Wars, alliances, anything really. Only 2 people are allowed to play.

Country Sheet
Country: (On the map)
Manpower: The population of people that can be recruited into armies. Gain more manpower each year.
Manpower per Year: (I will put)
Primary Culture: (German, Italian, Russian, etc.)
Accepted Cultures: (Cultures that aren't primary but you still accept)
Primary Religion: (Catholic, Orthodox, Muslim, etc.)
Accepted Religions: (Religions that aren't primary but you still accept)
Monthly Income: (I will put)
Budget: (Your money, I will put)
Government: Absolute Monarchy
Personal Unions: (Countries under rule by the same king, but still remain independent, leave blank.)
King: (Put a first and last name)
Bonuses from King: (I will put random stats from 1 to 6 on Diplomacy, Military and Economy)
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies: (I will put the stats, you put in name)
1.) Name - Type - Attack - Defense
Legitimacy: (How legitimate others and your population see your country as. I will put)
Allies: (I will put)
Vassals: (Countries who will serve you but are not under complete rule by you)
Stability: (-3 to 3, I will put)
Wars Won: None
Wars Lost: None
Relations: (Relations with other countries, I will put)


Countries
France Region:
Paris - A good military, good economy and an overall good chance of unifying France.
Burgundy - Excellent military and decent economy and can easily become a superpower.
Provence - An average southern French country with not much possibilities.
Brittany - A western French country who is likely a target for expansion. Decent military but poor economy.
Normandy - A northern French country with a decent military and economy.
Alsace - An eastern French country with decent military and economy.

Britain Region:
England - Naturally supreme navy tied with excellent military and economy. Most probable country to dominate Europe.
Wales - A western British Isles country with average military and economy.
Ireland - Poor economy but an above average military.
Scotland - A survivable country. A poor economy but a military that can things done, easily. Except against England.

Iberia Region:
Castille - A central Spanish country. Probable dominant power in Iberia who may unify Spain.
Aragon - Eastern Spanish country with a good navy but under average military. Good economy.
Portugal - Western Iberian country with a good economy, navy and military. A country for an overall easy-mode relaxed game.
Al-Andalus - Southern Muslim country that has massive military and economy. Likely to dominate Iberia for many years.

Italy Region:
Sicily - South Italian country with under average military but good economy.
Rome - Central Italian country with massive armies and navies, with an excellent economy to support it.
Lombardia - North-western Italian country with a good economy and massive navy, but small military.
Venice - An economic powerhouse with a navy that could match England's. Military is good as well.

German Region:
Tyrol - A south German-Austrian country with a decent economy and military.
Vienna - A south German-Austrian country that can easily form Austria with their impressive military and economy.
Bavaria - A central German country that rivals Bohemia. Both have very good military and economy.
Bohemia - A central German country that rivals Bavaria.
Bern - A Swiss state. Good economy and decent military. Has a unique "Neutrality" bonus.
Holland - A Dutch naval power with good economy, however land armies are not out of the ordinary.

Scandinavia Region:
Norway - A poor, weak country. Difficult to manage and keep up with others.
Sweden - Strong country that is likely to dominate Northern Europe for many years.
Denmark - Small military and navy, economy is somewhat poor.
Finland - Average military and economy.

Baltic Region:
Estonia - One of the best economies, average military and good navy.
Latvia - Similar to Estonia, but slightly smaller economy.
Lithuania - Exactly the same of Estonia.
Prussia - Good economy, and one of the best militaries.

Russian Region:
Muscovy - Terrible economy and small military, challenging but fun once you get on your feet.
Novgorod - Slightly better economy than Muscovy, but not much difference.
Vologda - Even more terrible economy than Muscovy, and even smaller military.

Balkans Region:
Athens - Good economy and military. Excellent navy.
Macedonia - Good economy and navy, but better military than Athens.
Byantium - A center of trade, with some of the best navies and armies.
Hungary - Good military but small economy.
Croatia - Large navy and armies, but easily destroyable with their bad economy.
Serbia - Good military, average economy.
Albania - Puny military and navy, but average economy.
Bosnia - Average military and economy, but navy is fairly large.
Wallachia - Small armies and navies, and economy is poor.

Black Sea Region:
Moldavia - Average military and economy.
Ukraine - Small military and navy but very good economy.

Caucases Region:
Gerogia - Lonely country with small economy and military.
Armenia - Slightly bigger military and economy than Georgia.
Azerbaijan - Same as Armenia.

Turkey Region:
Trebizond - Large navy, small military and average economy.
Karaman - Best military in the region and beyond as well. Navy is small but economy is very good.


Governments
Absolute Monarchy: The government everyone starts with.

Imperial Monarchy or Constitutional Monarchy: Imperial Monarchy changes your name into -Name- Empire and keeps your monarchs in power. Constitutional Monarchy will limit the monarch's power.

Republic or Dictatorship: Can only be reformed from Constitutional Monarchy. Republic makes you a free state but still limits many things. Dictatorship is an absolute power government.

Democracy: Democracy is a free state in which very few things are limited.


Combat
The combat in this game is simple. Roll the dice, count in the modifiers, and calculate the result.

Weather:
-2 for Light Snow, -5 for Snow, -10 for Blizzard
-1 for Light Rain and Rain, -5 for Storm
-3 for Heatwave, -10 for Deadly Heatwave

Landscape:
-1 when attacking in hills
-1 when attacking in dense forests/vegetation
-1 when attacking over a river
-4 when attacking in mountains

+1 when defending in hills
+1 when defending in dense forests/vegetation
+1 when defending over a river
+4 when defending from a mountain

Stats:
Attack adds to a dice roll. For example, if someone rolls a 6 and they have an attack stat of 2 their roll will turn into 8.
Defense lessens attack from a dice roll. For example, if someone rolls a 6 and the defender a defense bonus of 2, the enemy dice roll will turn in to 4.

Generals and Admirals:
Generals and Admirals can add attack, defense or both to your dice rolls and armies, depending on how much money you will spend for one and how naturally talented they are.

Armies:
Armies use a number based on how much soldiers they contain. For example, an army of 5,000 will be 5 on a dice or in a battle.


Map (Might be too small)
http://i39.tinypic.com/2qn9w0l.png

  • 73 Replies
WorstSniper
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WorstSniper
1,467 posts
Nomad

Well, the map isn't too small. Also I forgot to mention, this game is inspired by Europe Colonialis and Victoria 2: Fantasia. You can look those up if you want.

WorstSniper
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WorstSniper
1,467 posts
Nomad

No one yet? Is everyone uninterested?

loco5
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loco5
16,287 posts
Peasant

no, it's because of you're thing that you will just drop it when you get bored

wuut
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wuut
231 posts
Nomad

Country Sheet
Country: Ireland
Manpower: The population of people that can be recruited into armies. Gain more manpower each year.
Manpower per Year: (I will put)
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish (not in any order)
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: (I will put)
Budget: (Your money, I will put)
Government: Absolute Monarchy
Personal Unions: (Countries under rule by the same king, but still remain independent, leave blank.)
King: James Sullivan
Bonuses from King: (I will put random stats from 1 to 6 on Diplomacy, Military and Economy)
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies: (I will put the stats, you put in name)
1.) Irish Rangers- Type - Attack - Defense
Legitimacy: (How legitimate others and your population see your country as. I will put)
Allies: (I will put)
Vassals: (Countries who will serve you but are not under complete rule by you)
Stability: (-3 to 3, I will put)
Wars Won: None
Wars Lost: None
Relations: (Relations with other countries, I will put)

Not sure if I set this up right tell me if I need to fix anything.

WorstSniper
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WorstSniper
1,467 posts
Nomad

no, it's because of you're thing that you will just drop it when you get bored


Yes, I do drop my forum games when I get bored. Europa Universalis was probably the longest I've ever done.


Country: Ireland
Manpower: 3,000
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +5 Gold a Month
Budget: 20 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - Irish Archers - 3 Attack - 2 Defense
Legitimacy: 100%
Allies: None
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: None

You are the King of Ireland. You receive an alliance offer from Scotland. Your people suggest you prioritize colonization for now. What should you do?
WorstSniper
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WorstSniper
1,467 posts
Nomad

Country: Ireland
Manpower: 3,000
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +5 Gold a Month
Budget: 20 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - 10,000 Irish Archers - 3 Attack - 2 Defense
Legitimacy: 100%
Allies: None
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: None

I forgot I needed to add number of troops to the army.

wuut
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wuut
231 posts
Nomad

Country: Ireland
Manpower: 3,000
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +5 Gold a Month
Budget: 20 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - 10,000 Irish Archers - 3 Attack - 2 Defense
Legitimacy: 100%
Allies: None
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: None

Accept the offer from Scotland then begin to colonize.

WorstSniper
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WorstSniper
1,467 posts
Nomad

Country: Ireland
Manpower: 3,000
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +5 Gold a Month
Budget: 20 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - 10,000 Irish Archers - 3 Attack - 2 Defense
Legitimacy: 100%
Allies: Scotland
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Scotland (+50)

You accept the alliance with Scotland and relations with them go up, and you begin colonizing. Most colonizers are going further south. Also, 1 year = 1 page. It takes one year to fully colonize an area. The colonizing area is somewhat small, so it would take about several pages to fully colonize Ireland. You get an alliance offer from France, since they are also allied with Scotland.

WorstSniper
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WorstSniper
1,467 posts
Nomad

And by France I mean Paris.

Mort_Kawasaki
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Mort_Kawasaki
1,211 posts
Nomad

Country: Holland (FTW)
Manpower:
Manpower per Year:
Primary Culture: Netherlandic/Dutch (it's the same)
Accepted Cultures: All of western Europe
Primary Religion: None
Accepted Religions: all
Monthly Income:
Budget:
Government: Absolute Monarchy
Personal Unions:
King: Mort Kawasaki
Bonuses from King:
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Dutch navy - Type - Attack - Defense
Legitimacy:
Allies:
Vassals:
Stability:
Wars Won: None
Wars Lost: None
Relations:

wuut
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wuut
231 posts
Nomad

Country: Ireland
Manpower: 3,000
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +5 Gold a Month
Budget: 20 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - 10,000 Irish Archers - 3 Attack - 2 Defense
Legitimacy: 100%
Allies: Scotland
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Scotland (+50)

Accept the alliance with France, strengthen the defense on the coast and borders, and send an alliance request to Wales.

WorstSniper
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WorstSniper
1,467 posts
Nomad

Country: Holland
Manpower: 2,000 Manpower
Manpower per Year: +900 Manpower a Year
Primary Culture: Dutch
Accepted Cultures: All of Western Europe
Primary Religion: None
Accepted Religions: All
Monthly Income: +80 Gold a Month
Budget: 190 Gold
Government: Absolute Monarchy
Personal Unions: None
King: Mort Kawasaki I
Bonuses from King: 4 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Dutch Navy - (30) 36 Galleys - (5) 11 Attack - (3) 9 Defense
Legitimacy: 100%
Allies: None
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: None

Your king's bonuses are randomly picked between 1 and 6 (with a random number program.) Your King is currently age 15 and will most likely die at the age 73.

You are king of Holland, a Dutch kingdom in the North. You automatically begin colonizing the south of you, but you can bring back the colonists if you wish. England sends you an alliance offer, and so does Castille.
---------------------------------------------------------------------
Country: Ireland
Manpower: 3,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 60 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - 10,600 Irish Archers - (3) 9 Attack - (2) 8 Defense
Legitimacy: 100%
Allies: Scotland
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Scotland (+50)

Sheet updated. Your king is age 15 and will most likely die at the age 77.

WorstSniper
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WorstSniper
1,467 posts
Nomad

Country: Ireland
Manpower: 3,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 60 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - 10,600 Irish Archers - (3) 9 Attack - (2) 8 Defense
Legitimacy: 100%
Allies: Scotland, Paris
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Scotland (+80), Paris (+50)

I posted after you did. You are now allies with Paris. You have sent an alliance offer to Wales. How would you like to strengthen the defense on the coast and borders?

wuut
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wuut
231 posts
Nomad

Country: Ireland
Manpower: 3,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 60 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - 10,600 Irish Archers - (3) 9 Attack - (2) 8 Defense
Legitimacy: 100%
Allies: Scotland, Paris
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Scotland (+80), Paris (+50)

I begin to build guard towers along the coast and start to build up a small defensive navy with some fishing boats. Also, if Scotland permits I would like to send a force of 600 archers to the south of scotland to defend the borders against any attacks.

Also, if it's possible I would like to begin training my Rangers in guerilla warfare and other ambush techniques.

WorstSniper
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WorstSniper
1,467 posts
Nomad

Country: Ireland
Manpower: 3,500
Manpower per Year: +1,000 a Year
Primary Culture: Irish
Accepted Cultures: Italian, Welsh, Scottish
Primary Religion: Catholic
Accepted Religions: Protestant, Orthodox
Monthly Income: +20 Gold a Month
Budget: 50 Gold
Government: Absolute Monarchy
Personal Unions: None
King: James Sullivan I
Bonuses from King: 1 Diplomacy, 6 Military, 4 Economy
Heir to Throne: None
Bonuses from Heir: No Heir
Heir Claim Strength: No Heir
Armies:
1.) Irish Rangers - 10,000 Irish Archers - (3) 9 Attack - (2) 8 Defense
2.) 2nd Irish Rangers - 600 Irish Archers - (3) 9 Attack - (2) 8 Defense
2.) Irish Navy - 2 Galleys - (4) 10 Attack - (4) 10 Defense
Legitimacy: 100%
Allies: Scotland, Paris
Vassals: None
Stability: 3
Wars Won: None
Wars Lost: None
Relations: Scotland (+90, Military Access), Paris (+50)

It is now year 2. You start building some guard towers along the coast, but your terrible economy limits how much you can build. You used up 20 but made 20 gold back, due to the new month. You start building a small navy of 2 galleys, which costed 10 gold. You have received military access from Scotland, and sent 600 archers to Southern Scotland.

http://i40.tinypic.com/juhmhi.png

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