Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.
Leader Name/Gender: Who is this guy/lady whoâs telling us what to do? Leader Age: How old is this guy/lady? Trait: Bonus of your own choosing. Race: See Below Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect. Perk: Determined from the Bio. Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.) ------------------ Colony Name: Name this place you call home! Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Races:
(First Legend) Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.
Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.
Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.
Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.
(Second Legend) Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.
Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.
Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.
Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.
(Third Legend) Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.
Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.
Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.
Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.
Example Sheet:
Leader Name/Gender: Justice Luxuria/Female Leader Age: 270(27) Trait: Maiden of Luck: Always has better chances of success. Race: Watermaid Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids) Perk: Determined by bio Planet: Aquatic ------------------ Colony Name: Luxurburgh Technology- Combat: Trident Colonial: Huts Other: Water Magic Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 1000 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms Vehicles: None Defenses: None Population: 2489 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 1000(Granite), 1100(Iron) Secondary Material: 200(Vine) 400(Gold) Solid Mana: 0 Projects: Unconventional Weapons: 1 turns, OD Bomb: 4 Turns
You begin researching poison bombs. You still need artillers and Powerberries+Silvervine is really only as ODing, but you'll still have the technique for making better bombs later. The wall is also built.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 53(Anarclay) Projects:
You have gained the trust of Shaun Jackson's Colony!
Godberries are a very good source of food. One researcher accidentally sneezes on a sample, causing it to violently spew beams of light.
The Holyweed creates a smoke screen that causes the researchers working on it to trip out.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 53(Anarclay) Projects:
... let's make a flash bomb and smoke bomb using godberries and hollyweed, respectively.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 53(Anarclay) Projects: Flash/Smoke Grenade: 2 Turns
You start developing Flash and Smoke grenades using jellied versions of the plants and an ignition source to create an effect.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin: 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 53(Anarclay) Projects: Flash/Smoke Grenade: 2 Turns
guess i send scouts to see if their's any other resources around.... and equip the dragonkin with shotsnipers, swords, or whatever they want to use...
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 53(Anarclay) Projects: Flash/Smoke Grenade: 1 Turns
The Dragonkin take the Charge action rifles and scout around! They find a Youtubian camp, Oil reserves and some old ruins.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 53(Anarclay) Projects: Flash/Smoke Grenade: 1 Turns
guess me, demyx and some... lets go with say 10 dragonkin, go and see if we can talk peacefully to the youtubians... also, send 50 dragonkin to investage the ruins, since it may have treasure.
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords Colonial: Huts Other: None Buildings: Landed Ship, 250 Huts, Church Vehicles: None Defenses: None Population: 2500 Laborers: 750 Researchers: 750 Soldiers- 1000 Militia: 750 Reverends: 200 Soldier Types: Militia, Reverends Allies: None Enemies: None Material: Secondary Material: 250(Godwood), 100 Vine Solid Mana: 0 Projects: Fishing Rods: 4 Turns
You gather the wood to make a Palisade.
The Godberries can be used for food.
Wood burns well, so you can use that for now.
You kill teh Dargonkin and slay the Dragons that won't help you. The Reverends died from being fried, though.
You hold down and patrol the fort. Nothing is happening for now...
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 53(Anarclay) Projects: Ruins Exploration-3 Turns
The Youtubians seem to be an information collection camp. They will give you tech for Armored Trucks in exchange for something they haven't found.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 53(Anarclay) Projects: Ruins Exploration-3 Turns
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects: Ruins Exploration-3 Turns
Yeah, something like that. Having established that you are able to find new tech, they offer to take you to their head researcher.
Head Researcher: Ah, the Dragonkin that found something truly marvelous. This new material will be quite effective in our studies. As such, I would like to offer a proposition to you...
Responses(Demyx): -And what would that be? (Mind 6) You want us to find tech for you? (Body 6) Does this involve base defense in a hostile environment?
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects: Ruins Exploration-3 Turns
Demyx: and what will that be.
Talow: and i will NOT harm dragons or dragonkin, unless inself defence. that's a promise.
Demyx: you do realize he didn't give the mission yet, right talow?
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects: Ruins Exploration-3 Turns
Head Researcher: Have you met the Hentains whose ship crashed nearby?
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects: Ruins Exploration-3 Turns
Talow: "we kinda killed them i think, unless you mean annother ship."
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects: Ruins Exploration-3 Turns
Head Researcher: Oh, you've already killed them? No worries, Hentains are quite difficult to negotiate with and often don't give anything of real value. However, their ship had some plans for Charge Action Rifles that we want.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects: Ruins Exploration-3 Turns
Talow: i couldn't find them. must of got destroyed in the explosion i set off...
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects: Ruins Exploration-3 Turns
Head Researcher: Oh? What did you explode? It would take something like Explodium or Atomic Powder to destroy Hentains blueprints in an explosion. It's why so many copies of their Karma Sultra have survived for so long.