Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.
Leader Name/Gender: Who is this guy/lady whoâs telling us what to do? Leader Age: How old is this guy/lady? Trait: Bonus of your own choosing. Race: See Below Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect. Perk: Determined from the Bio. Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.) ------------------ Colony Name: Name this place you call home! Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Races:
(First Legend) Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.
Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.
Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.
Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.
(Second Legend) Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.
Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.
Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.
Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.
(Third Legend) Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.
Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.
Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.
Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.
Example Sheet:
Leader Name/Gender: Justice Luxuria/Female Leader Age: 270(27) Trait: Maiden of Luck: Always has better chances of success. Race: Watermaid Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids) Perk: Determined by bio Planet: Aquatic ------------------ Colony Name: Luxurburgh Technology- Combat: Trident Colonial: Huts Other: Water Magic Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 1000 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects: Ruins Exploration-3 Turns
Talow: ... *Facepalms* ok, make that i thought they exploded.
Demyx: do you mean these blueprints. *takes out charge rifle blueprints*
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects: Ruins Exploration-3 Turns
Head Researcher: Ah, one of the ambassadorial duties: be the smart one when the lead man is being a dolt. In return, I will provide for you several locations of valuable resource deposits.
The researcher marks several points marked "Oil", "Gold" and "Thunderbolt Iron".
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects: Ruins Exploration-3 Turns
Talow: thank you.
Demyx: you can thank me later, when you stop being a dolt, baka, and dope.
Talow: I AM NOT A DOPE!
Demyx: you are to. anyway. *copies the locations down incase Talow's an idiot... again*
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects: Ruins Exploration-2 Turns Alright, waiting until Talow kills Demyx in his rage! Taking all bets!
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects: Ruins Exploration-2 Turns
Talow: sorry, but i won't hurt my friends. Demyx: thought there was a trope about friends who tends to seem like complete enemies or something.
ok, i guess we head back to base and to make sure the head researcher was telling the truth, i have 50 dragonkin scout the areas recorded on the map.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects: Ruins Exploration-1 Turns
Scouting the areas does, in fact, reveal Oil, Magnetic Iron and Gold. It also reveals Evil Ice Cream Scoops(Final Fantasy Flans...which is a kind of dessert anyways...), Thunder Pentagrams(Think: Magneton) and Goldworms(Golden worms that eat gold. And are giant worms.)
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects: Ruins Exploration-1 Turns
what would it take to tame the goldworms, and see what i can do with the pentagrams.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects:
Right now, your options regarding pentagrams is to get killed by them if you get too close.
Goldworms are tamed with gold.
The Dragonkin have returned! They found footprints from Watermaids and nothing else. Well, tailprints.
Leader Name/Gender: Talow/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects:
set an equal amount of laborers on wood and iron, and check out my tech tree for now.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 575(Iron) Secondary Material: 500(String) Solid Mana: 50(Anarclay) Projects:
set an equal amount of laborers on Gold and iron, and check out my tech tree for now.
also, name change, and you can delete the last post.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 825(Iron) Secondary Material: 500(String), 250(Gold) Solid Mana: 50(Anarclay) Projects:
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 1000 Farmers: 120 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 825(Iron) Secondary Material: 500(String), 250(Gold) Solid Mana: 50(Anarclay) Projects:
guess i have the researchers make a scope for the shopsnipers, try to make a double-barreled shotgun, and wouldn't shotsnipers be a combonation of shotguns and rifles? also, send some dragonkin to try to tame the goldworms, and have some labors keep a continious supply of gold for the gold worms if they're tamed.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges, Goldworms Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 825(Iron) Secondary Material: 500(String), 250(Gold) Solid Mana: 50(Anarclay) Projects: Goldworm Taming-2 Turns
Shotsnipers already have scopes. That's why they're SNIPERS and not just a high-power rifle. Also, yeah, but I forgot to put them at the top of both trees.
Developing a Double-Barreled Shotgun is easy: It's a single-shot with a second barrel.
The Dragonkin start taming the worms, training them to undermine defenses. You devote 50 Laborers to gathering their food.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges, Goldworms Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 825(Iron) Secondary Material: 500(String), 250(Gold) Solid Mana: 50(Anarclay) Projects: Goldworm Taming-2 Turns
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges, Goldworms Elements: Fire Colonial: Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 825(Iron) Secondary Material: 500(String), 250(Gold) Solid Mana: 50(Anarclay) Projects: Goldworm Taming-2 Turns
To-Do:
-Continue advancing and expanding the tech tree -Figure out what the signal that the Farmers can sense is. -Continue expanding the colony