ForumsForum GamesMemetia Arcade: Colonization of the Universe

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.

Leader Name/Gender: Who is this guy/lady whoâs telling us what to do?
Leader Age: How old is this guy/lady?
Trait: Bonus of your own choosing.
Race: See Below
Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect.
Perk: Determined from the Bio.
Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.)
------------------
Colony Name: Name this place you call home!
Technology-
Combat: None
Colonial: Huts
Other: None
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers:
Researchers:
Soldiers-
Militia:
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

Races:

(First Legend)
Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.

Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.

Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.

Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.

(Second Legend)
Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.

Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.

Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.

Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.

(Third Legend)
Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.

Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.

Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.

Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.

Example Sheet:

Leader Name/Gender: Justice Luxuria/Female
Leader Age: 270(27)
Trait: Maiden of Luck: Always has better chances of success.
Race: Watermaid
Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids)
Perk: Determined by bio
Planet: Aquatic
------------------
Colony Name: Luxurburgh
Technology-
Combat: Trident
Colonial: Huts
Other: Water Magic
Buildings: Landed Ship
Vehicles: None
Defenses: None
Population: 2500
Laborers: 1000
Researchers: 500
Soldiers-
Militia: 1000
Soldier Types: Militia
Allies: None
Enemies: None
Material: 0
Secondary Material: 0
Solid Mana: 0
Projects: None

  • 500 Replies
sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges, Goldworms
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 825(Iron)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Goldworm Taming-2 Turns

let's make a new type of bullet, and see if i can make an elemental sword by seeing how the elemental thingy work, by studying how demyx's guidar has an element... also, send scouts to see if their's anything of interest with-in say... 100 miles. and last but not least, research steel.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges, Goldworms
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 825(Iron)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Goldworm Taming-1 Turns, Steel-4 Turns

What kind of bullet?

Unfortunatley, You need Gunblades in order to use Elemental Cartridges with them. Or Gunlances. You'd need more Solid mana to make element melee.

The scouts find a Mountain Tree and a colony! They can't tell what race the colony is, but the Mountain Tree is unoccupied.

You begin researching steel!

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges, Goldworms
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 825(Iron)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Goldworm Taming-1 Turns, Steel-4 Turns

... armor piercing.
and start researching how to combine guns with swords. also, have me and demyx start helping with the research. Demyx: i don't wanna!
Talow: to ****ed bad.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges, Goldworms
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 825(Iron)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Steel-2 Turns

You increase research by an extra turn!

Teh Goldworms are now tamed!

To make a Gunblade, you need Iron/Steel swords and Revolvers.

Unfortuanetly, you don't have a strong, heavy material to make Armor Piercing out of.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Attempting to prevent this thread from death.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges, Goldworms
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 825(Iron)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Steel-2 Turns

guess i research revolvers.

Maverick4
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Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts
Other: None
Buildings: Landed Ship, 250 Huts, Church
Vehicles: None
Defenses: None
Population: 2500
Laborers: 750
Researchers: 750
Soldiers- 1000
Militia: 750
Reverends: 200
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material:
Secondary Material: 250(Godwood), 100 Vine
Solid Mana: 0
Projects: Fishing Rods: 4 Turns

250 Laborers (A): Begin construction of Palisade around the Mountain Tree thing, which will now be called 'Firebase Arch-Angel'

250 Laborers (B): Look for supplies of stone, to build sturdier houses.

250 Laborers (C): Search all our buildings, etc, and take inventory of the amount of materials they would render ***if*** taken down.

250 Militia (A): Continue holding down Firebase Arch-Angel

250 Militia (B): Search the bodies. If there are any survivors, persuade them to join us. If they refuse, kill them.

100 Reverends: Do your thing inside the church.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges, Goldworms
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 825(Iron)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Steel-1 Turns

You quickly research Revolver technology.

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts
Other: None
Buildings: Landed Ship, 250 Huts, Church
Vehicles: None
Defenses: None
Population: 2500
Laborers: 750
Researchers: 750
Soldiers- 1000
Militia: 750
Reverends: 200
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material:
Secondary Material: 250(Godwood), 100 Vine, 1000(Dragon Parts)
Solid Mana: 0
Projects: Fishing Rods: 4 Turns

Considering the AoE inspiration and the use of priests, I can't believe I missed the WOLOLOLOLOLOLO joke earlier.

The 100 Reverends start off the turn with a morale-raising sermon.

Unfortunately, you don't have enough wood to make a palisade. Unless you want to use the Godwood.

The Laborers find some granite rocks nearby.

The Landed Ship would render 10,000 Ceramic, the Huts would render 2500 wood, and the Church would get you riots and 250 Godwood.

There are no survivors, since nothing angers Behemel more than the stalwart unfaithful. They do get stable-house technology and 1000 dragon parts.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges, Goldworms
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 825(Iron)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Steel-1 Turns

ok, lets try making gunblades now.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges, Goldworms
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 825(Steel)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Rediculous Weapons-3 turns.

You develop steel! You have replaced all of your Iron with Steel and will develop it to steel as long as you have the means to do so. Steel is less resistant to magic and is stronger overall. It also makes the same things as Iron with half as much material. You begin developing the Ridiculous Weapons category.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges, Goldworms
Elements: Fire
Colonial: Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 825(Steel)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Rediculous Weapons-3 turns.

... while we're at it, lets also go into the musical weapons category.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts
Other: None
Buildings: Landed Ship, 250 Huts, Church
Vehicles: None
Defenses: None
Population: 2500
Laborers: 750
Researchers: 750
Soldiers- 1000
Militia: 750
Reverends: 200
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material:
Secondary Material: 250(Godwood), 100 Vine, 1000(Dragon Parts)
Solid Mana: 0
Projects: Fishing Rods: 4 Turns

lulz Also, shouldn't the Rods now be at 3 turns? And can Researchers research more than one technology? And shouldn't 'Stable-House' technology appear on the char sheet?

250 Laborers (A): Harvest wood for the construction of a palisade.

250 Laborers (B): Mine the granite and store it for future use.

250 Laborers (C): Gather some vine and store it for future use.

250 Militia (A): Continue holding down Firebase: Arch-Angel.

250 Militia (B): Set up a perimeter around the Ship, and hold it down.

250 Militia (C): Patrol around the area and look for suspicious activities.

200 Reverends: Continue doing churchly activities.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges, Goldworms
Elements: Fire
Colonial: Stable-Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 825(Steel)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Rediculous Weapons-2 turns, Musical Weapons-2 Turns

It's an odd series of weapons, but OK.

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
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Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts, Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church
Vehicles: None
Defenses: None
Population: 2500
Laborers: 750
Researchers: 750
Soldiers- 1000
Militia: 750
Reverends: 200
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material:
Secondary Material: 250(Godwood), 350 Vine, 1000(Dragon Parts)
Solid Mana: 0
Projects: Fishing Rods: 2 Turns

Why no, they should be at two. Also, they can research up to three techs at once.


They gather 500 Wood! You can use this with granite for a Strong Palisade.

The laborers gather 500 Granite. They barely avoid getting eaten by ROUSes.

The laborers gather 250 Vine from the forest-jungle thing.

One of the patrols finds some shadows slinking around near Firebase: Arch-Angel. They seem to have Cheezburgian features.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Leader Name/Gender: Talow Rosine/Male
Leader Age: 18
Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages
Race: Trollix
Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts.
Perk: Unlikely Hero: Gains special options during diplomatic dialouge.
Ambassador: Demyx Nove
Ambassador Perk: Weapons Technician-Weapons research takes less previous tech.
Planet: Bimoor (Memetialike, Memetia II System)
------------------
Colony Name: Ark
Technology-
Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges, Goldworms
Elements: Fire
Colonial: Stable-Houses
Other: Pickaxes(Granite), Axes(Iron)
Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms
Vehicles: Dragons, Armored Trucks
Defenses: None
Population: 2600
Laborers: 950
Farmers: 120
Feeders: 50
Researchers: 500
Soldiers-
Militia(I. Swords): 450
Riflemen(1 Shots): 45
Heavies(ShotSnipe): 50
Dragonkin(Charge Rifles): 480
Soldier Types: Militia,Dragonkin,Heavies,Riflemen
Allies: None
Enemies: None
Material: 1500(Wood), 750(Granite), 825(Steel)
Secondary Material: 500(String), 250(Gold)
Solid Mana: 50(Anarclay)
Projects: Rediculous Weapons-2 turns, Musical Weapons-2 Turns

... bide my time by helping.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Leader Name/Gender: Grish'naak/Male
Leader Age: 27 Cycles
Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants.
Race: Behemel
Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'.
Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them.
Planet: Algum (Forest, Beheman System)
------------------
Colony Name: Taol
Technology-
Combat: Kinda Blessed Swords
Colonial: Huts, Stable-Houses
Other: None
Buildings: Landed Ship, 250 Huts, Church
Vehicles: None
Defenses: None
Population: 2500
Laborers: 750
Researchers: 750
Soldiers- 1000
Militia: 750
Reverends: 200
Soldier Types: Militia, Reverends
Allies: None
Enemies: None
Material:
Secondary Material: 250(Godwood), 350 Vine, 1000(Dragon Parts)
Solid Mana: 0
Projects: Fishing Rods: 2 Turns

Is that a Princess Bride reference I spy? Inconcievable!

250 Laborers (A): Build a Strong Palisade around Firebase: Arch-Angel

250 Laborers (B): Continue gathering vine from the wooded area.

250 Laborers, 50 Militia: Gather Granite from the mines, while the Milita guard the area for ROUSes. Any hostiles are to be killed on sight.

250 Militia: Continue holding down Firebase: Arch-Angel.

200 Militia: Continue holding down the Ship.

250 Militia, 200 Reverends: 'Wololo' the Cheezburgians. If they refuse, or the attempt fails, the Militia have orders to kill them.

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