Money, Military, Mana. The three "M"s that govern Imperialism in the Memetian world. No matter what, a culture will always find a reason to expand. Resource, Strategy or pure manifest destiny. The solution? Colonize the universe. In this game, you will act as the leader of a colony set out to expand the universe. Expand in the world, Conquer the locals, make friends and crush enemies in this more strategic Memetia spin-off.
Leader Name/Gender: Who is this guy/lady whoâs telling us what to do? Leader Age: How old is this guy/lady? Trait: Bonus of your own choosing. Race: See Below Bio: Describe your leader! Whatâs his personality, what does he look like, background, does he like long walks on the beach, ect. Perk: Determined from the Bio. Planet: Type of planet you want your colony on(Arctic, Desert, Forest, Earthlike, Memetialike, ect.) ------------------ Colony Name: Name this place you call home! Technology- Combat: None Colonial: Huts Other: None Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: Researchers: Soldiers- Militia: Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Races:
(First Legend) Cheezburgian: The people who are also cats! Evolved from cats in city environments transplanted with human DNA via radiation. Starts with Single Shotguns and Natural Claws.
Youtubian: They cyborg race! Originally came about from robots that created humanesque androids, they have a culture of being one with machines. Starts with a random tech and Laser Pistols.
Chanian: The giants! Evolved from gorillas, they are like if everyone was the Ultimate Warrior. Starts with Woodsman Axes and Warrior Culture.
Polix: A race of thunder-wielding aliens from a far off land. Has a deep respect for Cheezburgians and a deep hate for the Collective. Starts with Electric Magic and Tazers.
(Second Legend) Trollix: A race of oddly dragonic creatures from the planet Trollix. They were the agents of the Collective until they found suitable home on Memetia. Starts with Dragons and Dragonkin.
Collective: The obligatory ******* race. They used to take all of their territory through conquest until the rebellion of the enslaved races, forcing them into a position of equality with the conquered. Starts with Encouraged Labor and Carbines.
Behemel: A race of Memetian creatures that evolved from bears. Highly religions space Nazis, basically. Starts with Reverends and Kinda Blessed Swords.
Syphronitzan: A race of scorpions that vaguely resemble Russians. They evolved from the deserts of Memetia into mountains far across the continent of Cheezburgia. Starts with Poison Stingers and Communist Mentality.
(Third Legend) Tropers: An alien race with a deep understanding of the universe. They record all common traits of the universe with âTropesâ to help other creatures better understand the world. Starts with Astrological Tracking and Arcana Magic.
Balcheans: An alien race of frog people. They are surprisingly durable and are suspiciously similar to the Chanians. Starts with Wood Clubs and Fire Magic.
Hentain: A race of tentacled creatures with aggressive personality and a libido a mile wide. They live on the hellish planet Shinipan and reproduce by romancing the members of the First Legend. Starts with War Tentacles and Lover Culture.
Watermaids: A former member race of the Alliance that was able to gain separation when they found a queen on Memetia. Starts with Water Magic and Tridents.
Example Sheet:
Leader Name/Gender: Justice Luxuria/Female Leader Age: 270(27) Trait: Maiden of Luck: Always has better chances of success. Race: Watermaid Bio: A Watermaid that helped the legendary Demyx Nove to find the legendary artifacts of the Ancients that started the Collective Rebellion. The close proximity to powerful magic gave her a greater affinity with it. Sheâs smart and enjoys finding the limit to what she can do. 5â11â, Blue hair, hourglass figure and beautiful(Like most Watermaids) Perk: Determined by bio Planet: Aquatic ------------------ Colony Name: Luxurburgh Technology- Combat: Trident Colonial: Huts Other: Water Magic Buildings: Landed Ship Vehicles: None Defenses: None Population: 2500 Laborers: 1000 Researchers: 500 Soldiers- Militia: 1000 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 825(Steel) Secondary Material: 500(String), 250(Gold) Solid Mana: 50(Anarclay) Projects:
You get both projects to completion!
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords Colonial: Huts, Stable-Houses Other: None Buildings: Landed Ship, 250 Huts, Church Vehicles: None Defenses: None Population: 2500 Laborers: 750 Researchers: 750 Soldiers- 1000 Militia: 750 Reverends: 200 Soldier Types: Militia, Reverends Allies: None Enemies: None Material: 750(Granite) Secondary Material: 250(Godwood), 600 Vine, 1000(Dragon Parts) Solid Mana: 0 Projects: Fishing Rods: 1 Turns. Strong palisade Build(F:A-A): 6 Turns
You begin building a Strong Palisade around Firebase Arch-Angel.
The workers gather another 250 Vine!
The workers in the mine another 500 Granite! They can start seeing a shiny material in the granite.
It appears the creatures aren't actually Cheezburgians, but Silver Golems with ears on them. They seem to be following the Reverends, whether it's due to some sort of religious factor or the attempt to WOLOLO.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms Vehicles: None Defenses: None Population: 2489 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 1000(Granite), 1100(Iron) Secondary Material: 200(Vine) 400(Gold) Solid Mana: 0 Projects: OD Bomb: 4 Turns, Iron Claws: 3 Turns, Iron Sword: 4 Turns
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords Colonial: Huts, Stable-Houses Other: None Buildings: Landed Ship, 250 Huts, Church Vehicles: None Defenses: None Population: 2500 Laborers: 750 Researchers: 750 Soldiers- 1000 Militia: 750 Reverends: 200 Soldier Types: Militia, Reverends Allies: None Enemies: None Material: 750(Granite) Secondary Material: 250(Godwood), 600 Vine, 1000(Dragon Parts) Solid Mana: 0 Projects: Fishing Rods: 1 Turns. Strong palisade Build(F:A-A): 6 Turns
250 Laborers (A): Continue working on the palisade.
250 Laborers (B): Start to gather wood from the area.
250 Laborers, 50 Militia: Continue mining the granite, and inspect this 'shiny' material. (Basic knowledge suggest this is quartz, but it IS an alien planet after all)
250 Militia (A): Continue holding down Firebase: Arch-Angel.
250 Militia, 200 Reverends and Grish'naak: Meet the Silver Golems, and see what they want.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms Vehicles: None Defenses: None Population: 2489 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 1000(Granite), 1100(Iron) Secondary Material: 200(Vine) 400(Gold) Solid Mana: 0 Projects: OD Bomb: 4 Turns, Iron Claws: 3 Turns, Iron Sword: 4 Turns
make disk launchers and scout the area more(like fartheer out)
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 825(Steel) Secondary Material: 500(String), 250(Gold) Solid Mana: 50(Anarclay) Projects:
start by seeing if i can use wood and string and solid mana to make a guitar that's chaos elemental. (i am so using that.) while we're at it, make the gunblades.
Leader Name/Gender: Hyrin/Male Leader Age: 24 Trait: Aura: people will do mostly anything for him Race: WaterMaids Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water. Perk: Ascent of Merman: Can expand to land without Aquadome technology Planet: Aqua Nova(Oceanic/Swampland, Romana system) ------------------ Colony Name: Sparta Technology- Combat: Tridents Colonial: Hut Rafts Other: Water Magic Buildings: Landed Ship, Vehicles: none Defenses: None Population: 2500 Laborers: 900 Researchers: 900 Soldiers- Militia: 700 Soldier Types: Militia Allies: None Enemies: None Material: 0 Secondary Material: 0 Solid Mana: 0 Projects: None
sorry well do i have the resources now? and i think ill still play this m'kay
Leader Name/Gender: Hyrin/Male Leader Age: 24 Trait: Aura: people will do mostly anything for him Race: WaterMaids Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water. Perk: Ascent of Merman: Can expand to land without Aquadome technology Planet: Aqua Nova(Oceanic/Swampland, Romana system) ------------------ Colony Name: Sparta Technology- Combat: Tridents Colonial: Hut Rafts Other: Water Magic Buildings: Landed Ship, Vehicles: none Defenses: None Population: 2500 Laborers: 900 Researchers: 900 Soldiers- Militia: 700 Soldier Types: Militia Allies: None Enemies: None Material: 1250 Secondary Material: 0 Solid Mana: 0 Projects: None
Yes, you collected the Coral. Glad to see you can still play this!
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 825(Steel) Secondary Material: 500(String), 250(Gold) Solid Mana: 50(Anarclay) Projects: Magic Guitars-4 Turns
Unfortunately, you need gems to make the magic weapons really powerful. I think you can guess what Chaos needs. You develop Gunblades and start developing Magic Guitars, though.
Leader Name/Gender: Gabriel Tosh/Male Leader Age: 34 Trait: mental rally: can rally men to do their jobs better(collect, fight, etc) Race: Collective Bio: he is a trained killer. if hes givin a mission, he'll finish it. (you should know what he looks like if you've played through sc2) Perk: Specter: Begins with Infiltrator tech, Soldier never detected while sneaking. Planet: Sylvania (Forest, Romana System) ------------------ Colony Name: New Folsom Technology- Combat: Bayoneted Carbines Colonial: Houses Other: Encouraged Labor, Colony Patrols, Axes(Granite), Pickaxes(Iron) Buildings: Landed Ship, 250 Huts, Wood Tower, 100 Houses, 4 farms Vehicles: None Defenses: None Population: 2489 Laborers:760 Farmers: 240 Researchers:699 Soldiers- Militia:500 Infiltrator:290 Soldier Types: Militia, Infiltrators Allies: None Enemies: None Material: 500(Wood), 1000(Granite), 1100(Iron) Secondary Material: 200(Vine) 400(Gold) Solid Mana: 0 Projects: OD Bomb: 3 Turns, Iron Claws: 2 Turns, Iron Sword: 3 Turns
You're already maxed out on the projects the Researchers can do. You scout around and find a base of another species. It's hard to tell what it is right now.
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords Colonial: Huts, Stable-Houses Other: None Buildings: Landed Ship, 250 Huts, Church Vehicles: None Defenses: None Population: 2500 Laborers: 750 Researchers: 750 Soldiers- 1000 Militia: 750 Reverends: 200 Soldier Types: Militia, Reverends Allies: None Enemies: None Material: 1000(Wood) 750(Granite) Secondary Material: 250(Godwood), 600 Vine, 1000(Dragon Parts) Solid Mana: 0 Projects: Strong palisade Build(F:A-A): 5 Turns
The Laborers(B) Gather 1000 Wood!
The Laborers(C) mine out another 250 granite and identify the shine as Quartz, a valuable material used in thunder-based magic weapons.
It appears the Silver Golems don't understand wants other than to serve. They ignore commands from the Militia, but you and the reverends can command them.
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords Colonial: Huts, Stable-Houses Other: None Buildings: Landed Ship, 250 Huts, Church, Store House Vehicles: None Defenses: None Population: 2450 Laborers: 750 Researchers: 750 Soldiers- 950 Militia: 750 Reverends: 200 Soldier Types: Militia, Reverends Allies: None Enemies: None Material: 1000(Wood) 750(Granite) Secondary Material: 250(Godwood), 600 Vine, 1000(Dragon Parts) Solid Mana: 0 Projects: Strong palisade Build(F:A-A): 5 Turns
Are the Silver Golems allies, or milita types?
250 Laborers (A): Continue working on the Palisade
250 Laborers (B): Get the fishing poles and begin fishing from the river.
250 Laborers, 50 Militia: Continue mining granite, and also quartz.
250 Militia: Continue holding down Firebase: Arch-Angel
200 Militia: Continue holding down the ship.
250 Researchers (A): Investigate the uses of quartz.
250 Researchers (B): Use the vine, granite/quartz, and wood to figure out how to make a Bow and arrow.
Leader Name/Gender: Hyrin/Male Leader Age: 24 Trait: Aura: people will do mostly anything for him Race: WaterMaids Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water. Perk: Ascent of Merman: Can expand to land without Aquadome technology Planet: Aqua Nova(Oceanic/Swampland, Romana system) ------------------ Colony Name: Sparta Technology- Combat: Tridents Colonial: Hut Rafts Other: Water Magic Buildings: Landed Ship, Vehicles: none Defenses: None Population: 2500 Laborers: 900 Researchers: 900 Soldiers- Militia: 700 Soldier Types: Militia Allies: None Enemies: None Material: 1250 Secondary Material: 0 Solid Mana: 0 Projects: None
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords Colonial: Huts, Stable-Houses Other: None Buildings: Landed Ship, 250 Huts, Church, Store House Vehicles: Golems(Silver) Defenses: None Population: 2450 Laborers: 500 Fishermen: 250 Researchers: 750 Soldiers- 950 Militia: 750 Reverends: 200 Soldier Types: Militia, Reverends Allies: None Enemies: None Material: 1000(Wood) 1250(Granite) Secondary Material: 250(Godwood), 600 Vine, 1000(Dragon Parts) Solid Mana: 250(Quartz) Projects: Strong palisade Build(F:A-A): 4 Turns, Bow&Arrow: 2 Turns, Quartz Arrow: 4 Turns Actually, they count as Vehicles. Like the Dragonkin and Dragons, only Reverends or something similar can use golems.
You take the golems with you! The Reverends, after studying them, find that they have a natural obedience to holy figures and naturally destroy unholy influences.
The laborers become Fishermen and start fishing! They appear to just be getting food fish.
The laborers in the mines mine another 500 Granite and 250 Quartz.
The researchers find that Quartz generates electricity when Narrativium Radiation (A.K.A. Magic) is applied to it. Reverends could interact with it with their holy power.
The researchers begin developing Wood Bows and Quartz Arrows.
Leader Name/Gender: Hyrin/Male Leader Age: 24 Trait: Aura: people will do mostly anything for him Race: WaterMaids Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water. Perk: Ascent of Merman: Can expand to land without Aquadome technology Planet: Aqua Nova(Oceanic/Swampland, Romana system) ------------------ Colony Name: Sparta Technology- Combat: Tridents Colonial: Hut Rafts Other: Water Magic Buildings: Landed Ship, 250 Hut Rafts Vehicles: none Defenses: None Population: 2500 Laborers: 900 Researchers: 900 Soldiers- Militia: 700 Soldier Types: Militia Allies: None Enemies: None Material: Secondary Material: 0 Solid Mana: 0 Projects: None
Lacking a shore, the mermaids make 250 Hut Rafts instead.
Leader Name/Gender: Hyrin/Male Leader Age: 24 Trait: Aura: people will do mostly anything for him Race: WaterMaids Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water. Perk: Ascent of Merman: Can expand to land without Aquadome technology Planet: Aqua Nova(Oceanic/Swampland, Romana system) ------------------ Colony Name: Sparta Technology- Combat: Tridents Colonial: Hut Rafts Other: Water Magic Buildings: Landed Ship, 250 Hut Rafts Vehicles: none Defenses: None Population: 2500 Laborers: 900 Researchers: 900 Soldiers- Militia: 700 Soldier Types: Militia Allies: None Enemies: None Material: Secondary Material: 0 Solid Mana: 0 Projects: None
sure i guess we sleep there eat the fish then in the morning look for shore
Leader Name/Gender: Hyrin/Male Leader Age: 24 Trait: Aura: people will do mostly anything for him Race: WaterMaids Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water. Perk: Ascent of Merman: Can expand to land without Aquadome technology Planet: Aqua Nova(Oceanic/Swampland, Romana system) ------------------ Colony Name: Sparta Technology- Combat: Tridents Colonial: Hut Rafts Other: Water Magic Buildings: Landed Ship, 250 Hut Rafts Vehicles: none Defenses: None Population: 2500 Laborers: 900 Researchers: 900 Soldiers- Militia: 700 Soldier Types: Militia Allies: None Enemies: None Material: Secondary Material: 0 Solid Mana: 0 Projects: None
I'm confused. Do you mean the flash game or some other version?
Your scouts find shore a long ways off. It would make for a good place to interact with land dwellers since WaterMaids make their home in the sea.
Leader Name/Gender: Talow Rosine/Male Leader Age: 18 Trait: Chaos Control: if their would be a bad result, can use this to change it to good. only works once every 7 pages Race: Trollix Bio: a 5'10 Trollix who tends to keep to himself. sucks with leadership and didn't even want it, but took it up to prevent an idiot with no clue from taking it. unmatched in tatics when he understands what's going on. commonly seen wearing a red t-shirt and blue shorts. Perk: Unlikely Hero: Gains special options during diplomatic dialouge. Ambassador: Demyx Nove Ambassador Perk: Weapons Technician-Weapons research takes less previous tech. Planet: Bimoor (Memetialike, Memetia II System) ------------------ Colony Name: Ark Technology- Combat: Shotguns(1 Shot),Rifles(Charge), Swords(Iron), Snipers(Shot), Claws(Iron), Gunblades, Element Cartridges, Goldworms Elements: Fire Colonial: Stable-Houses Other: Pickaxes(Granite), Axes(Iron) Buildings: Landed Ship, 200 Houses, 1 Storehouse, 1 Mega Farm, 2 Farms Vehicles: Dragons, Armored Trucks Defenses: None Population: 2600 Laborers: 950 Farmers: 120 Feeders: 50 Researchers: 500 Soldiers- Militia(I. Swords): 450 Riflemen(1 Shots): 45 Heavies(ShotSnipe): 50 Dragonkin(Charge Rifles): 480 Soldier Types: Militia,Dragonkin,Heavies,Riflemen Allies: None Enemies: None Material: 1500(Wood), 750(Granite), 825(Steel) Secondary Material: 500(String), 250(Gold) Solid Mana: 50(Anarclay) Projects: Magic Guitars-4 Turns
have 200 dragon kin scout for any magic gem locations
Leader Name/Gender: Hyrin/Male Leader Age: 24 Trait: Aura: people will do mostly anything for him Race: WaterMaids Bio: He grew up as a natural leader.When he was born he was an only child so he was pampered he didnt like it so he found a second home in the school. He was the popular kid at school but not jerkish or mean. Not to stupid either. When he grew up he ran for class president . He won. since then he knew he was a natural leader with a radianting arua. He decide he would start a colony with special people that could survive on land as well as water. Perk: Ascent of Merman: Can expand to land without Aquadome technology Planet: Aqua Nova(Oceanic/Swampland, Romana system) ------------------ Colony Name: Sparta Technology- Combat: Tridents Colonial: Hut Rafts Other: Water Magic Buildings: Landed Ship, 250 Hut Rafts Vehicles: none Defenses: None Population: 2500 Laborers: 900 Researchers: 900 Soldiers- Militia: 700 Soldier Types: Militia Allies: None Enemies: None Material: Secondary Material: 0 Solid Mana: 0 Projects: None
no my forum game
i start to shore with evry one and if we reach set up town near the shore
Leader Name/Gender: Grish'naak/Male Leader Age: 27 Cycles Trait: Sticks and Stones- Regardless of the situation, he will find a way to get what he wants. Race: Behemel Bio: A cold tactician. He often hesitates to size up the situation before acting upon it; Then acts with sheer brutality. His mindset is, 'If I can't kill it, its probaly not worth killing anyways'. Perk: Stone Cold- Unnerves people during diplomatic conversation. Scares away animals by glaring at them. Planet: Algum (Forest, Beheman System) ------------------ Colony Name: Taol Technology- Combat: Kinda Blessed Swords Colonial: Huts, Stable-Houses Other: None Buildings: Landed Ship, 250 Huts, Church, Store House Vehicles: Golems(Silver) Defenses: None Population: 2450 Laborers: 500 Fishermen: 250 Researchers: 750 Soldiers- 950 Militia: 750 Reverends: 200 Soldier Types: Militia, Reverends Allies: None Enemies: None Material: 1000(Wood) 1250(Granite) Secondary Material: 250(Godwood), 600 Vine, 1000(Dragon Parts) Solid Mana: 250(Quartz) Projects: Strong palisade Build(F:A-A): 4 Turns, Bow&Arrow: 2 Turns, Quartz Arrow: 4 Turns
WOLOLO-Mobiles!
200 Reverends: Bless the Golems
250 Fisherman: Fish...
250 Laborers (A): Continue building the palisade.
250 Laborers (B): Continue mining granite and quartz.
250 Militia (A): Continue holding down Firebase: Arch-Angel
250 Militia (B): Continue holding down the ship.
250 Militia (C): Scout out further than previously, and look for signs of life or useful resources.